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Starter BUILD / FLAPPY BIRD CLONE PROMPT

Build your own Flappy Bird.

A complete AI build prompt for an original one-button arcade game with fixed-step flight, seeded obstacles, and local saves. Your own code, identity, and workflow.

One-button arcadePhysicsHigh scoreWebTypeScript
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849 words 5 editable sections

What your Flappy Bird-inspired game will do

Build an original one-button browser flying game called Paperwing, using classic Flappy Bird-style mechanics as a historical reference. A small original glider rises on input and falls under gravity while passing through procedurally spaced obstacles. Create your own character, scenery, obstacle shapes, sound, and title; do not copy the original bird, pipes, sprites, or a current unrelated revival.

  • Flight: apply a fixed gravity and a documented upward velocity impulse to one player body. Use a fixed simulation step so speed and jump height remain stable across displays and frame-rate dips.
  • Obstacles: generate seeded obstacle gaps within bounded vertical ranges and minimum spacing. Move them at a documented speed, despawn passed obstacles, and avoid impossible geometry from unconstrained random values.
  • Collision and scoring: detect player/obstacle and world-boundary collision using consistent shapes; count each passed obstacle once. A death transition freezes score and prevents further input from changing the run.
  • Session controls: start, pause/resume, mute, and restart. Auto-pause when the page loses visibility and require explicit resume. Clear held input on state transitions and provide a short ready countdown after loading a save.
  • Progress: persist a paused run with player position/velocity, obstacles, score, seed, random state, and simulation time; retain best score separately. Resume or discard the saved run, and export/import a validated snapshot.

Is a DIY Flappy Bird alternative right for you?

The one-input flying loop makes a focused physics-and-collision project. Original scenery and a stable simulation step provide room to make it distinct.

A useful first project: Classic Flappy Bird-style mechanics used as a historical reference for a small original browser game.

Start with a smaller version

Replay the same tap sequence at two display rates, confirm matching flight and score, then restore a paused snapshot before the next obstacle.

Know the tradeoffs

Display frame rate must not change gravity or jump height, and random obstacles need bounded gaps. This brief references the historical mechanic; it does not reuse original sprites or claim a current revival is the original game.

Understand the build-vs-buy tradeoffs

Building your own Flappy Bird: useful answers

Is this a ready-to-use Flappy Bird alternative?

This page provides a customizable build brief for an original one-button arcade game with fixed-step flight, seeded obstacles, and local saves. It is not a hosted app. Your AI coding agent implements the software; you then need to test, run, and maintain it.

Can I customize the Flappy Bird clone prompt?

Yes. Choose Product & audience, Design, Features, Tech stack, or Data & behavior in the editor. Save and copy the complete assembled prompt, or download it as Markdown. Edits are saved in this browser.

What does the starting version leave out?

Test equal flight trajectories under different render rates, multiple inputs in one tick, edge collisions, score counted once, obstacle bounds, focus-loss pause, and exact snapshot resume. Test touch input and missing storage. Exclude original sprites/music, copied level sequences, app-store distribution, and online leaderboards.

Original software. Familiar inspiration.
Use your own brand, code, layout, and assets. Clone4.me is independent and is not affiliated with Flappy Bird. Read our approach.

Curated by Clone4.me · AI-assisted build briefs · Scope reviewed October 14, 2026

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