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Starter BUILD / MINESWEEPER CLONE PROMPT

Build your own Minesweeper.

A complete AI build prompt for a mine-clearing game with safe first reveals, flags, flood fill, and saved boards. Your own code, identity, and workflow.

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What your Minesweeper-inspired game will do

Build an original browser mine-clearing puzzle called Clearfield. Players uncover a grid using neighbor counts and flags while avoiding hidden hazards. Use Minesweeper as a timeless rules reference and create original icons, theme, and instruction wording. The initial version offers three bounded board sizes and a safe first reveal.

  • Generation: delay mine placement until the first reveal and exclude that clicked cell and its neighbors. Use a seeded generator, enforce board/mine-count limits, and define whether the remaining board may require guessing.
  • Reveal: reveal a safe numbered cell or flood connected zero regions and their numbered boundary iteratively. Never reveal a flagged cell during flood expansion, and avoid recursion overflow on larger empty boards.
  • Flags and chording: toggle flags only on hidden cells. Optionally chord a revealed number when the adjacent flag count matches it; incorrect flags may cause loss, so document the behavior and apply the reveal atomically.
  • Outcomes and controls: win when every non-mine cell is revealed, regardless of flags; lose on a revealed mine. Pause/resume, reset a seeded practice board, and start a new run with confirmation. Start the timer on the first reveal.
  • Persistence: save generated mine positions, revealed cells, flags, elapsed active time, and status after each action. Reload resumes paused; keep records by difficulty and allow validated save export/import.

Is a DIY Minesweeper alternative right for you?

A Minesweeper-inspired game has a clear finite state model, substantial logic to verify, and a useful touch-design problem without needing a server.

A useful first project: A focused browser puzzle with three board sizes and accessible reveal/flag controls.

Start with a smaller version

Flag a cell beside a zero region, reveal the region, and confirm the flag remains hidden. Reload and verify the actual generated mines have not changed.

Know the tradeoffs

First-click safety does not imply every board is solvable without guessing. Flood reveal must respect flags and chording must handle incorrect flags honestly; a no-guess generator is not assumed.

Understand the build-vs-buy tradeoffs

Building your own Minesweeper: useful answers

Is this a ready-to-use Minesweeper alternative?

This page provides a customizable build brief for a mine-clearing game with safe first reveals, flags, flood fill, and saved boards. It is not a hosted app. Your AI coding agent implements the software; you then need to test, run, and maintain it.

Can I customize the Minesweeper clone prompt?

Yes. Choose Product & audience, Design, Features, Tech stack, or Data & behavior in the editor. Save and copy the complete assembled prompt, or download it as Markdown. Edits are saved in this browser.

What does the starting version leave out?

Test safe first clicks at center, edge, and corner; flags in zero regions; correct and incorrect chord actions; victory with unflagged mines; repeated reveal idempotence; and reload. Do not promise a no-guess generator unless implemented and verified. Exclude copied Microsoft assets, online leaderboards, and unlimited board dimensions.

Original software. Familiar inspiration.
Use your own brand, code, layout, and assets. Clone4.me is independent and is not affiliated with Minesweeper. Read our approach.

Curated by Clone4.me · AI-assisted build briefs · Scope reviewed October 14, 2026

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