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Intermediate BUILD / TETRIS CLONE PROMPT

Build your own Tetris.

A complete AI build prompt for an original falling-block game with seeded pieces, row clearing, fixed-step timing, and pause saves. Your own code, identity, and workflow.

Falling blocksArcade puzzleGame loopWebTypeScript
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872 words 5 editable sections

What your Tetris-inspired game will do

Build an original falling-block puzzle called Stackfall, using Tetris as a genre reference. Create a distinct board presentation, piece artwork, sound, scoring, and identity. Use a documented original piece set and a 10-by-18 playfield rather than copying a branded game interface or assets. The core is moving and rotating falling pieces, clearing completed rows, and surviving increasing speed.

  • Piece engine: represent each original piece as integer cell offsets with defined rotations. Spawn from a seeded shuffled queue and reject any move or rotation intersecting locked cells or the playfield boundary.
  • Movement: implement left/right, soft drop, hard drop, and clockwise/counterclockwise rotation. Define a simple explicit wall-kick table, lock delay, and a bounded lock-reset count so input cannot suspend a piece forever.
  • Line clearing: lock the piece once, find all fully occupied rows, remove them simultaneously, and compact the rows above. Apply an original documented score table and speed progression; end when a new piece cannot spawn.
  • Timing and controls: use a fixed simulation step with a bounded accumulator, pause on focus loss, and resume by explicit action. Keyboard repeat and touch input feed the same commands. Restart must reset every timer and held-input state.
  • Save and replay: persist board, active piece, queue, score, speed, seed, and timing state when paused or after a lock. Restore paused, validate save imports, and support an input-command replay for deterministic debugging.

Is a DIY Tetris alternative right for you?

A falling-block game gives a manageable real-time engine project when piece definitions, rotation rules, scoring, and presentation are explicitly original and bounded.

A useful first project: An original arcade puzzle built around movement, rotation, gravity, and increasing difficulty.

Start with a smaller version

Lock a piece that completes multiple rows, verify all rows clear together, and replay the same seeded commands at two render rates.

Know the tradeoffs

Lock delay, rotation near walls, and simultaneous line clearing need defined rules. This is an original genre project; official branding, music, trade dress, and tournament-rule parity are excluded.

Understand the build-vs-buy tradeoffs

Building your own Tetris: useful answers

Is this a ready-to-use Tetris alternative?

This page provides a customizable build brief for an original falling-block game with seeded pieces, row clearing, fixed-step timing, and pause saves. It is not a hosted app. Your AI coding agent implements the software; you then need to test, run, and maintain it.

Can I customize the Tetris clone prompt?

Yes. Choose Product & audience, Design, Features, Tech stack, or Data & behavior in the editor. Save and copy the complete assembled prompt, or download it as Markdown. Edits are saved in this browser.

What does the starting version leave out?

Test rotation at both walls, blocked rotation, four simultaneous cleared rows, lock-delay limits, hard drop applied once, spawn collision, focus-loss pause, and replay at different render rates. Confirm a restored run remains paused until requested. Exclude copied trade dress, official music/artwork, multiplayer battles, and full tournament-rule parity.

Original software. Familiar inspiration.
Use your own brand, code, layout, and assets. Clone4.me is independent and is not affiliated with Tetris. Read our approach.

Curated by Clone4.me · AI-assisted build briefs · Scope reviewed October 14, 2026

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